
HealMotion, Dexterity Unleashed
I played a key role driving ideation and XR prototyping while seamlessly transferring designs to Unity and crafting compelling narratives through video editing.
Key Contributions
User Research, User Flows, Hi & Lo-Fidelity XR Prototypes, Video Editing
Team
2 Developers, 3D Artist, UX Designer, me (UX + XR Designer)
Tools
Miro, Figma, Bezi, Unity, Blender and Canva
Timeline
Jan '24

INtro
Because who said rehab can't be fun?
HealMotion emerged from the vision to transform rehabilitation for individuals with fine motor impairments into an engaging, global community experience.
Focused on gamifying hand exercises, our goal was to enhance independence, foster social connections, and challenge the stigma associated with impairments.
GOAL
How might we enable users with
fine motorimpairments to strengthen
their hand dexterity in a engaging and
mentally safe space?
Engage users, build connections, and shatter the stigma around fine motor impairments.
Implement a game that enforces users to strengthen their hand and finger dexterity.
Create an supportive environment where players can improve their self-confidence and sense of independence together through play and collaboration.
A collaborative multiplayer cup stacking game fosters teamwork, shared accomplishment, and social interaction among individuals with fine motor disabilities, promoting skill development and a sense of independence within a supportive environment.
Our goal is to create a mixed reality recovery community using XR technology, encouraging collaborative play to strengthen hand dexterity, and promoting social connection and self-confidence among users.
KEy Research
Delving into the minds of warriors
We aspired to create an inclusive app, welcoming individuals from diverse backgrounds, ages, and motivations to engage in hand exercises. As a result, we developed two distinctive personas to capture the richness of our user base.
User Personas
John (53-year-old Stroke Survivor)

Struggles with impaired hand mobility post-stroke.
Feels defeated, isolated, and disconnected from activities he once enjoyed.
Longs for a way to connect with others who share similar challenges.
Jane (Young Professional with Hand Cramps)

Faces hand cramps due to a digital-centric lifestyle.
Seeks a balance between her digital world and physical well-being.
Values connecting with others while addressing her hand-related issues.

PROTOTYPING
Screens (in Figma)

Final results (game + XR Design
Features
After designing screens in Figma, I transformed them into immersive interfaces with Bezi, adding dynamic depth to buttons through animated interactions. Subsequently, I seamlessly integrated Bezi-designed screens into Unity, providing our developers with a versatile foundation for both single-player and multiplayer gaming experiences.
IMPACT
Final Thoughts + Next Steps
Our team was proud of our contribution to networking with physical and digital world settings, real time hand tracking and user status syncing, public health and social impact, collaboration and connection between people.
We learned that connection is important, not only for users in our app's community, but also for teammates - that's us.
👇 While we wait for v2, please watch our 2 minute demo below!

Lacey Miller
Head of Marketing
Bezi